GAS 2015 explores issues that crosscut the software engineering and the game engineering communities. Modern games entail the development, integration, and balancing of software capabilities drawn from algorithm design and complexity, artificial intelligence, computer graphics, computer-supported cooperative work/play, database management systems, human-computer interaction and interface design, operating systems and resource/storage management, networking, programming/scripting language design and interpretation, performance monitoring, and more. Few other software system application arenas demand such technical mastery and integration skill. Yet game development is expected to rely on such mastery, and provide a game play experience that most users find satisfying, fun, and engaging. Computer games are thus an excellent domain for which to research and develop new ways and means for software engineering.
Themes and Topics
Game developers share a common community of interest: how to best engineer game software. They focus their attention on entertainment market opportunities as well as game-based applications in non-entertainment domains such as education, healthcare, defense, and scientific research (i.e., serious games). This Workshop seeks contributions from academic researchers and commercial game developers, addressing topics that span the emerging and current research challenges in the area:
The goals of GAS 2015 build upon the previous 2011 (proceedings), 2012 (proceedings), and 2013 (proceedings) GAS Workshops with a greater focus on sharing and advancing game engineering and software engineering techniques. GAS 2015 will:
Join us! This workshop is structured to be highly interactive, encourage discussion, and appeal to participants from academia and industry. The workshop will feature a keynote, panel, short and long paper presentations with discussions, a game demonstration session, and a social event to build strong, lasting relationships among the participants.
All papers will be refereed by three members of the program committee. Accepted papers will be published in the conference electronic proceedings and in both the ACM Digital Library and the IEEE Digital Library.
Paper submissions are accepted in two lengths:
Long papers (7 pages)
Short papers (4 pages)
Submissions must follow the ICSE 2015 submission instructions using the IEEE templates. Note well that the names and ordering of authors in the camera ready version cannot be modified from the ones in the submitted version.
GAS 2015 requires that at least one author on each accepted paper will register for, and physically attend, the GAS 2015 workshop, and give a presentation on the results.
Papers submission is via the Easychair system.